Level Design
Shutdown
Shutdown is a 3D shooter and platformer developed by me and the other folks at Shutdown Games. I primarily focused on the level design, positioning platforms and enemies around the player movement and abilities I was given.
This was a fun project, as I really got to flex my level design muscles for a game containing my favorite type of levels to build: fast-paced platforming.
Village
This is a small village I assembled using 3DS Max and the landscaping tools in Unity. The goal of this project was to create a village layout that is exciting to explore as well as visually striking, which I strongly considered when designing the mountain atop which this lonely settlement resides.